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About This Game

Sonic Pinball Party Box Art

Introduction: Sonic Pinball Party is an official Sega pinball game released for the Game Boy Advance in 2003. It is not a ROM hack or bootleg. The game features three distinct pinball tables with Sonic series themes: Casino Park, based on casino zones; Space Colony, with a sci fi aesthetic; and a non Sonic themed Samba de Amigo table. The visual style uses original, detailed sprite work and backgrounds specific to each table, not repurposed from other Sonic platformers.

Gameplay & Mechanics: The core gameplay is digital pinball, not a platformer, so traditional Sonic physics like momentum based running do not apply. The primary playable "character" is the pinball itself, though Sonic, Tails, and other characters appear as sprites on the tables to activate events. Mechanics are centered on precise flipper control, table geometry, and timing to hit ramps, targets, and bumpers. Each table has a unique mission structure; for example, on the Casino Park table, you complete mini games to collect Chaos Emeralds. Special abilities like Super Sonic are activated as temporary table modes, granting score multipliers, rather than character transformations.

Key Features:

  • Three themed tables with deep rule sets and multi ball modes, offering significant replay value beyond simple pinball simulation.
  • An extensive single player story mode, "Pinball Story", where you progress through the tables and mini games to stop Dr. Eggman's latest scheme.
  • A robust multiplayer suite using the Game Boy Advance link cable, supporting versus matches, a cooperative tag mode, and a unique card collection battle game.
This title stands as one of the most content rich pinball adaptations on the handheld, successfully blending Sonic fan service with solid pinball mechanics.