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Sonic Blast for Master System  Original Game Cover

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About This Game

Sonic Blast for Master System Box Art

Introduction: Sonic Blast is an official 1996 Sega Master System game, developed by Aspect. It is a side-scrolling platformer set across five zones, each with two acts and a boss. The visual style uses pre-rendered 3D models for characters and some enemies, giving Sonic and Knuckles a chunky, digitized look against more traditional 2D sprite-based backgrounds.

Gameplay & Mechanics: The game features two playable characters, Sonic and Knuckles. The physics feel notably different from the 16-bit titles, with slower acceleration, less reliable momentum conservation on slopes, and a floatier jump. Both characters can perform a basic spin dash. Sonic has no additional abilities. Knuckles can glide and climb walls, but his glide is less maneuverable than in Sonic & Knuckles. The level design is more methodical, focusing on precise platforming and enemy placement over high-speed flow, with some vertical exploration encouraged, especially when playing as Knuckles.

Key Features:

  • Exclusive Master System/Game Gear title with two playable characters, Sonic and Knuckles.
  • Pre-rendered 3D sprite graphics for the main characters and certain bosses.
  • Special Stages accessed by finding a hidden giant ring in each zone, where you control a rolling ball to collect Chaos Emeralds.
Collecting all seven Chaos Emeralds allows Sonic or Knuckles to transform into their Super form during the final boss fight.